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Sprite Edgar
Hithox

Behavior

Behavior

An object that the player must avoid or navigate around. Can cause damage or end the game if collided with.

Damage

This determines how much damage the game object can inflict. It can be used in your game scenes to create enemies that are stronger than others.

Collision Effect

This determines the visual effect that appears when the player collides with this game object. It can be used to add extra feedback and excitement to your game scenes.

Attachment Type

The element floats, useful for hovering or flying objects.

Movement

The element moves up and down, useful for platforms, obstacles or basic enemies.

Animations

Idle
Attack 1