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Behavior
Behavior
Choose a behavior for this element.
An object that the player must avoid or navigate around. Can cause damage or end the game if collided with.
Health
This determines how much health the game object has. It can be used in your game scenes to create enemies or destructible objects that are more difficult to defeat.
Damage
This determines how much damage the game object can inflict. It can be used in your game scenes to create enemies that are stronger than others.
Collision Effect
This determines the visual effect that appears when the player collides with this game object. It can be used to add extra feedback and excitement to your game scenes.
Value
This value can be used in your game scenes to create points, currency, or other collectible items.
Speed
This value determines how fast the game object can move in your game scenes.
Attachment Type
The element is attached to the ground and the bottom of platforms.
Movement
Choose a behavior for when the game object is idle on the screen.
The element remains in a fixed position, ideal for static obstacles, NPCs or decorations.